I served as a generalist technical lead on the games team at ImmersionED. The goal of the project was to bring open-world style interactive lessons to history students.
I scripted in-game interactions using Blueprint, integrated third-party plugins into the game and UI, developed new C++ workflows to empower non-developers to build content, and implemented support for NVIDIA's GeForce NOW so students could play the game on Chromebooks in the classroom.
Some selected screenshots of features I worked on: an overhead map of Boston and the conversation interaction.
This is the launch video for the Boston Massacre lesson that we released to schools at the end of 2024.
Battlefield Mobile had a long development cycle, and my role evolved significantly over that time. I started as UI Engineer/UX Designer creating the prototype that helped us sell our vision (and our studio) to EA. After our acquisition I shifted (mostly) into a management role building the Experience Design team with Designers and Engineers. I eventually moved back into a UI Engineering focused role to help accelerate development and bring the game to Soft Launch.
These are screenshots from the soft launch build that I contributed to, primarily as a UI Engineer. I spent most of my time working on meta game systems like career progression and end-of-match feedback, but also created the game's minimap and overhead map system as well as implementing the initial in-game HUD.


This is a fan-made video that features the soft launch build of Battlefield Mobile.
Renegade was the first Industrial Toys game I worked on from inception to release. I focused on UI engineering in Unreal Engine 4, collaborating closely with a visual designer to design and implement the UI for the game.
These screenshots show some of the work I did on Midnight Star: Renegade. This game was made very quickly focusing on a clean sci-fi look that blended the game’s 3D assets with the user interface.


This is the launch trailer for Midnight Star: Renegade. The user interface can be seen throughout.
TouchTable, Inc. (later known as TouchShare) was a startup I helped spin out of Applied Minds, Inc. TouchTable created one of the first commercially available multitouch devices for navigating satellite imagery. We even were the first multitouch map device used on CNN as a presentation aid! My role was as Software Engineer and Designer, with a focus on Interaction Design, 3D Graphics and UI.
Over ten years, I worked on countless projects spanning design, graphics, and system architecture. Some highlights included:
This is a video of the first time the TouchTable was exhibited in public, way back in 2005!